Usability testing
with children is similar in many respects to usability
testing with adults. In order to get the most out of
the sessions, and ensure the child is comfortable and
happy, there are a few differences that you need to
be aware of.
Stress of new people and surroundings
Children are far more likely than adults to find encountering
new places and people stressful. You should always remember
this, so try to find as many ways as possible to relax
the child. Some things you could do are:
- Allow a significant period of time - at least 10
minutes - to meet the child. This is critical in putting
them at ease before beginning the session. Some easy
things to talk about might be computer games, cartoons,
sports or school. Trying to make all the equipment used
during the session match that which the child uses at
home/school (phone up their parents/teachers beforehand
to check).
- Try to be as comforting and reassuring as possible.
It's especially important to make it clear to the child
that you want their views on the site and that you're
not testing them.
- Plan for the fact that younger children may prefer
their parents to remain in the testing room with them.
Make sure that parents know that they should stay out
of the child's line-of-sight and not help or distract
them.
Asking for help
Children are far more used to asking for - and receiving
- help than adults, so it's very important for the moderator
to:
- Clearly explain at the beginning of the test that
you want the child to use the site on their own
- Make a sustained effort to deflect any such questioning
during the session itself
Good ways of deflecting questions can include:
- Answering a question with a question (e.g. What do
you think [you should do now]?)
- Re-stating that you want the child to use the site
‘on their own’
- Asking the child to have ‘one last go’ before you
move on to something else
Children get tired, bored and discouraged more easily
Children (especially of younger ages) are less inclined
- and/or able - to apply themselves to a single task
for a prolonged period. Some ways to work around this
are:
- Limiting sessions to 1 hour or less.
- Taking short breaks during sessions if the child becomes
tired or irritable.
- Ensuring that sessions cover the intended tasks/scenarios
in a different order - this will make sure that the
same scenarios are not always tested by tired children,
who are less likely to succeed/persevere.
- Asking the child for help so as to provide them with
motivation (e.g. asking ‘Could you please find out for
me how to...’, or by actually pretending to not be able
find/do something on the site).
- Keeping up a steady stream of encouragement and positive
feedback (“You're doing really well and telling us lots
of useful things - it will really help make the site
better. Keep it up!”).
The importance of non-verbal cues
Children can't always be relied upon to verbally articulate
their thoughts/feelings, either due to their:
- Not being articulate enough
- Being too shy
- Not wanting to say the wrong thing and displease an
adult
- Saying things they don't believe just to please the
adult
This makes it particularly important that the usability
expert be sensitive to children's non-verbal cues, such
as:
- Sighs
- Smiles
- Frowns
- Yawns
- Fidgeting
- Laughing
- Swaying
- Body angle and posture
Physical differences
A couple of very obvious - but easily forgotten - differences
which need to be taken into account are:
- Chair and table settings - Make sure you have a chair/table
setting that allows the child to comfortably use the
equipment during the session.
- Microphone positioning - Children tend to have quieter
voices than adults, so microphones should be placed
slightly nearer to the participant than normal.
Levels of literacy and understanding
It is critical to ensure that a session's participant
has an accurate understanding of the scenario being
presented to them. Some ways to do this include:
- Asking participants to re-phrase scenarios/goals
in their own words.
- Asking participants to repeat a scenario (i.e. what
they are trying to achieve) if the task has gone on
for some time and you suspect they may have forgotten
it.
This article was written by Tim Fidgeon. He's crazy
about web usability - so crazy that he now works for
Webcredible ( http://www.webcredible.co.uk/ ), an industry-leading
usability and accessibility consultancy.
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